Monday, August 07, 2006

You know what the gaming world really needs?

A complete RTS / FPS crossover game. Like, one of those games, where it starts out as a regular RTS, but at any time you can choose to play as any of your units, at which point the game becomes an FPS.

Let's take a look at existing games that call themselves "RTS / FPS hybrids". These fall into two categories, the first being normal FPSes with some RTS attributes. Examples are the Half-Life mod Natural Selection and the free standalone game Tremolous (shown at right).

No, that's not what we want at all! It's about 90% FPS, 10% RTS - a very bad mix. But what else do we have that's even remotely similar to what we want? Ah, we have squad-based RTS / FPS shooters, such as Urban Assault and Field Ops (shown at left). Better, but as roemin points out, the emphasis is still on the FPS.

The best way to make an RTS / FPS hybrid would be to make it about 20% FPS and 80% RTS. That is, the RTS mode is the most important, but certain aspects of the game require FPS mode. Just one example: money (and perhaps items and weapons) must be stored in a bank. You can destroy an enemy bank, which would make your opponent lose all the money and items
in it, but you still won't get any of those items/cash. If you want to get it, you must first get one of your units to sneak inside of the bank (possibly through a diversion or some other RTS tactic, or by using a special item, such as a camo suit), and then get into te vault and out, without running into the security system - stealing items from a bank would require both RTS and FPS gameplay.

This is the kind of game that I would want to see. Of course, it would take up a ton of space and require a fast proccessor - everything in the 2.5D RTS view must also have an analogue in the 3D FPS view, and vice versa. This type of game has been impossible ... until now.

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