Oh no! Not another hobby!
I've rediscovered Macromedia Flash, and decided to try game design. But unlike most of my hobbies, I actually have a rationale for this one. See, if I have a resume consisting of a lot of games, be they freeware or commercial, I will have a good chance of being hired by a video game company. And looking at my list of dream jobs:
Guitar hero
Game designer
Web entrepreneur
As you can see, game designer is above web entrepreneur, though still below guitar hero.
Anyways, 30 minutes of playing around with flash give me the start of my second flash game (the first, an ambitious fighting game, was sadly never completed), which I aptly named "Click Click!". The object of the game is to make the ball pass to green line at the top, but not the red line at the bottom. You can move the ball up by clicking near the bottom of the ball, move it down by clicking near the top, left by clicking near the right, and right by clicking near the left (at the moment you only have to go up, but suppose I add more levels...)
At the moment, the game is rather simple - some 40 lines of code. However, there are numerous improvements I can make:
I. Making it more professional
- Game start screen, and similar stuff
- Levels
- More features (obstacles, mazes, bumpers, and gravity shifters, oh my!)
II. Changing the core (a.k.a. Physics)
- More advanced movement (right now the player can only move the ball in 4 directions, he/she should be able to move it in any direction)
- Better collision detection (at the moment it's adequate, but if I want to add bumpers and stuff, I'll have to make it frame-independent)
- Adding Forces (again, at the moment I only have two forces - gravity and the player's motion, so it's adequate, but to support extra features I should change this)
III. Prettying it up
- Better graphics
- Backgrounds
- Sounds and music
Why do I keep starting new projects? WHY????
1 comment:
I just uploaded a newer version of Click Click.
New features:
+ Feature: Made ball change color and stop moving upon win/lose
+ Improvement: Added gradient to ball
+ Code Change: Revised move algorithm - movement now applies to the whole circle clip, rather than on parts of it
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